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What is Paladins?
Paladins is a team-based shooter with deep strategy elements and in-match character progression through decks of collectible cards. These cards amplify and augment a character's core set of abilities in many interesting ways. Paladins will be free-to-play and is currently in
closed beta testing for PC systems.
Champions
In Paladins, players can choose from a roster of Champions to play as during each match. Each Champion boasts different playstyles and strengths to bring to your team. Champions have five different skills: a weapon to fight with, three abilities, and an Ultimate ability.
You can explore each Champion's skills from the 'Champions' tab within the game, or on this website.
Cards
Cards are a big part of Paladins and building the right deck for your playstyle is important. Fortunately, if you're just starting out, there are four pre-built decks available for each Champion to help you get accustomed to the system.
Cards are obtained through either Crafting (see Crafting section below) or through Chests. Chests can be obtained through either purchasing with Crystals or leveling up your player account. Each level awards a Chest, and there is no limit to your account level. As long as you keep playing, you will continue unlocking Chests as you level up.
Cards come in multiple ranks with each rank taking up more points in your Deck (see Decks section below). You can choose which rank of each card you wish to equip within your Deck.
Decks
Each Champion has five decks to choose from when playing Paladins. One of these decks is pre-built and cannot be customised while the other four can be completely customised by the player.
Each Deck works on a point system where each card has a specific point value associated with it and a deck can hold a maximum of 12 points. Each deck must consist of five cards, but does not have to equal 12 points.
Anatomy of a Card
Cards are broken up into seven key points: Rarity, Rank, Active, Ability Modifier, Cost, and Cooldown.
- The Rarity is displayed at the top of the card by the gem color. There are four different rarities, Common (Green), Rare (Blue), Epic (Purple), and Legendary (Gold).
- The Rank of the card can be determined by the Roman numeral next to the name of the card. There are four ranks of card: I, II, III, and IV. These ranks relate to the Rarity of the card (I is Common, II is Rare, etc.).
- The Active of the card shows what ability of your Champion is modified by the card. It will either modify your Weapon or one of your four abilities for that Champion.
- The Ability Modifier is how the card changes your Champion; for instance giving your Weapon shots +50% to enemy deployables.
- The Cost of a card is shown by the number in the bottom left. This shows how many points that card will take out of your designated 12 points for your deck.
- The Cooldown of a card shows the period in which that card can be activated during a match.
Burn Cards
During a match, you will earn Credits for various tasks (capturing an objective, killing an opponent etc.). At the start of each round, you can use the Credits to purchase Burn Cards (available by press "I"). These Burn Cards can assist you with things like reducing the enemy's ability to heal as well, doing more damage to Shields, and many more.
You can have a maximum of three Burn Cards. Burn Cards last through death and expire after the round finishes.
Mounts
Press 'SHIFT' (by default) during a match will allow you to hop onto your mount which increases your speed. Taking damage while on your mount will dismount you and, once in combat, you cannot mount until you have left combat.
There are Burn Cards available to increase your mounting speed and ground speed while on your mount.
Game Modes
There are currently two main game modes within Paladins: Siege & Payload. Both of these game modes put two teams of five Champions against each other.
In Siege the objective is to get to nine points before the opposing team does. A team can get two point for capturing a capture point and another two point for successfully delivering the Payload to the opposing team's base. The opposing team can get one point for successfully preventing the Payload from being delivered.
At the start of the round, a capture point will spawn and be displayed on your screen. Teams must race to capture it and, once captured, a Payload will spawn and must be escorted by the capturing team. If there isn't a member of the capturing team within the proximity of the Payload, it will stop moving. It will also stop moving if a member of the defending team is within the proximity.
Once the Payload reaches the enemy base, or the time runs out, the round ends and you start again.
The Payload game mode is exactly the same as Siege, except there's no capture points. One team is pushing the Payload while the other team defends.
Crafting
In Paladins you can craft new cards, champion skins, and weapon skins by using Gold or Crystals.
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